Waveforms

From WikiRecording

Jump to: navigation, search


Contents

Basic Audio Wave Shapes

The most important characteristic of sound that have a definite pitch is that they have a repeating waveform. With audio oscillators we can generate what are considered to be the 4 basic waveforms, the sine, triangle, square, and sawtooth (or "ramp") waves. These waveforms, in that order, represent a steadily increasing complexity of shape and of timbre as the number and strength of the harmonics for each wave form increases.

For each of the following waveforms, I have provided a 10-second audio sample of the wave played at a frequency of 110-Hz and a level of -18dBFS

Sine Wave

Sounds like the lowest of the samples because it is only playing the fundamental frequency or "pure tone" of 110-Hz.

Image:Sine.png

Media:Sine.mp3

Triangle Wave

Sounds somewhat higher, richer, and a bit louder because the fundamental frequency is joined by the odd harmonics which are those frequencies 3x, 5x, 7x, etc. above the fundamental, in this case 330-Hz, 550-Hz, 770-Hz, etc.

Image:Triangle.png


Media:Triangle.mp3


Square Wave

Sounds higher, richer, and a bit louder still. It is similar to the triangle wave in that only odd harmonics are present, however the harmonics are louder relative to the fundamental frequency and so have a greater impact on the timbre of the wave.

Image:Square.png

Media:Square.mp3


Sawtooth Wave

Also called a "ramp" wave for obvious reasons is the most complex of the basic wave shapes. You can view it as the 'front end' of a triangle wave and the 'back end' of a square wave. The more complicated shape generates more overtones, in this case every harmonic is present at gradually decreasing levels.

Image:Sawtooth.png

Media:Sawtooth.mp3

References

Jeremy Krug's writings on Waveforms

Related Topics

Random Noise